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Posted 20 hours ago

Dark Souls: Design Works

£9.9£99Clearance
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About this deal

- 12p to 6p Shopping Hours PartNumber: 21428855 - 12p to 7p Edition: Illustrated Mon. Author: From Software

  • Barcode: 9784047280250
  • 75 inch
  • Otaku code: 83826G
  • Condition: New
  • 25 x 11.
  • Format: A4 - 210 x 297 mm / 8.
dark souls design works

Reviews

Diego

I would definitely recommend this book. In perfect condition and with beautiful and good quality illustrations, an inspiring piece for any fan of the Souls saga.

Parka

Papers are good quality and you can see the design details of bosses, enemies, npcs, weapons and enviroments. Never in my wildest dreams did I think we North Americans would be intentionally treated to such a great work of art.

Nick

Chapter 2: Design MaterialsThe following 80 pages are broken up into sections, each visually describing the design process of various elements and showing insight into the design of World Materials, NPC Materials, Boss Monster Materials, Monster Materials, Player Equipment Materials, Weapon Materials, Unused Materials (very interesting! with this art book art book the same thing happens: you'll be stunned watching it and you'll want to start the umpteenth NG+.

Carlos J.

But the real beauty comes when you remove the luxurious slipcover and reveal the ash black hardcover with text and ornaments as orange as a raging bonfire. Chapter 3: InterviewsThis section is undoubtedly what I looked forward to most. Hardcover and very careful edition.

ClaudioSnake333

The slipcover is a matte metallic silver stock with a sandpaper texture. On that back is a deeply implanted silver sword silhouette.

Ludwig

In fact, my obsession was so real that I had the original Japanese Dark Souls: Design Works imported from Japan less than a year ago. I knew that I had no chance in deciphering the vast text in the interview section but, for me, the art alone was worth the premium. It's a perfect collector item for souls vet and hardcore players like me/us or someone who really keen on game designs details. Having held onto the Japanese edition for so long with no hopes of gaining insight into the thought process of the masterminds who crafted the masochistic symphony that is Dark Souls, I couldn't help but skip first to the twelve-page interview with Hidetaka Miyazaki, Daisuke Satake, Hiroshi Nakamura, Masamori Waragai, and Mai Hastuyama.



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