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Posted 20 hours ago

Four Against Darkness: A solitaire dungeon-delving pen-and-paper game: Volume 1

£5.185£10.37Clearance
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About this deal

When standard dungeons do not pose much of a challenge anymore, your experienced heroes may want to go deeper, looking for greater rewards. City tunnel system with forgotten passageways. You'll need your wits and a bit of luck to avoid a total party kill. Fiendish Foes is an 8-page micro-supplement for Four Against Darkness. Just be warned -- the monsters here are deadlier than what you are used to. After being hired by the thieves guild to seek out and eliminate one of their very own, your adventurers play a dangerous game of cat and mouse that turns into a whodunit, on the streets of Dorantia! New spells, traps, magic items, and treasure.

  • rules for madness, disease, vampirism and lycanthropy
  • 2 unique magic item cards
  • new monster reactions
  • updates to all charts, including new monsters, encounters, special events, and treasure
  • 2 unique monster cards
  • expert skills that your characters can learn
four against darkness

Reviews

TX MetalMan

", only to find that, once I was travelling and opened the book, one of the first things it suggests you do is print off a copy of the Party Sheet to write down all your party's information. Classic dungeon crawl which plays differently every time as you roll for rooms, encounters, monsters, bosses and treasure. Index cards also make them easier to move around, since marching order is important2) get these page markers, they are a life saver! "The basic premise of the game is that you wander the dungeon looking for the final boss (basically when you roll a 6 on the boss table, and there is a system in place to make sure that happens eventually).

xArkSlade08x

So far I've yet to meet a final boss in four runs, as I've found myself choosing to escape alive than push my party to their deaths (though I have lost a couple of members who have been replaced with fresh level 1 characters). The games usually resulted in our small party hacking its way through dungeons with lots of combat while we rolled a lot of dice. It reminded me a lot of being 10 years old and making up these crazy tales after the games were over about our daring adventure. Using dice to decide which shaped entryway I'd draw on my gridded paper using a pencil, the game then proceeds by rolling a pair of dice to decide which room you next add to your hand-drawn map, and then another roll decides the contents - will it be a corridor filled with monsters, a chamber with a cursed shrine, or a dragon's lair?



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